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The immersive future of entertainment is streamed
Description
This presentation focuses on the technical complexities of deploying 6DoF truly immersive and photorealistic experiences necessary for applications such as Immersive Entertainment, XR and the Metaverse. It covers the critical aspects such as rendering processing power requirements, bandwidth limitations and device constraints, all in the context of user needs and expectations. It highlights how only split computing and ultra-low-latency streaming can solve the problem at scale and make these experiences available to the masses. With a focus on the role of standardized codecs such as HEVC, and enhancements such as MPEG-5 LCEVC, the presentation analyzes the considerations necessary for deployment and implications on scalability, sustainability, energy efficiency. The audience can expect a glimpse on the future of entertainment and how it will be streamed!
Conference
Speakers
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