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- The challenges of deploying Apple’s Low Latency HLS In Real Life
The challenges of deploying Apple’s Low Latency HLS In Real Life
Description
In this presentation we will discuss our learnings in incorporating Apple’s Low Latency-HLS into the delivery workflows we run for global live sports events.
The talk will cover the challenges we faced, the choices we made, and our end-to-end solution for including Low Latency-HLS in our live event streaming service.
We will discuss the challenges of building a brand new delivery specification, that’s still influx, into a high-availability, fully featured service that is accessed by millions of subscribers who expect the very best live streaming experience.
The talk will include:
-Using CMAF for ingest – what is the state of support in the transcoders we tested -Handling partial fragments -Playlist deltas -Adding in server side ad insertion, closed captions, multi-track audio, and regionalisation -Challenges with player compatibility, working with beta releases and player feature roll-out and supporting app store releases -Testing approach – lab testing and live trials -Addressing user expectations – what are the major QOE issues – and what was the user feedback -Dual stream support with and without low latency -Multiple manifests and supporting legacy players – how and where to manage manifest state – and how the players behave -Serving streams using HTTP 2.0 push -Multiple CDN support and integration -Blocking manifest reloads -And finally how fast is it – the minimum latency have we achieved
Presented at Demuxed 2019 in San Francisco.
Conference
Speakers
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