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Description
Traditional sports broadcast and esports broadcast have a lot in common, and the technical goal in both cases is the same; to deliver live competition for millions of viewers all over the world with the highest standards of quality and reliability. However, live esports also presents unique and additional challenges for production and distribution. This presentation will examine these challenges, how streaming and transport workflows have been created and adapted to address them, and what specific drivers dictate the distribution strategy and the technical philosophy; as well as discussing where esports broadcast is now, and where it’s going in the near future.
Presented by: Steven “Claw” Jalocy / ESL FACEIT Group Streaming Tech Sweden: https://streamingtech.seConference
Speakers
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